param1.AddIcon(_loc2_ = new CHUDIcon("rdartillery",new Icon_RD_Artillery(),"rd",true,10 * SECONDS,1,250000));
_loc2_.mDesc_Normal = "Click to add the Artillery strike to your arsenal. Great for stopping the enemy progressing beyond a ground location. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("rdapache",new Icon_RD_Apache(),"rd",true,10 * SECONDS,1,500000));
_loc2_.mDesc_Normal = "Click to add the Apache Attack Helicopter to your arsenal. Great for stopping the enemy progressing beyond an air/ground location. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("rdchinook",new Icon_RD_Chinook(),"rd",true,10 * SECONDS,1,700000));
if(true)
{
_loc2_.mDesc_Normal = "Click to add the Chinook Transport Helicopter to your arsenal. Great for bringing Tanks and Troops to the front line. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("rdcluster",new Icon_RD_ClusterBomb(),"rd",true,10 * SECONDS,1,1000000));
if(true)
{
_loc2_.mDesc_Normal = "Click to add the Cluster Bomb strike to your arsenal. Great for removing enemies in the line of progression. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("rdairbomb",new Icon_RD_AirBomb(),"rd",true,10 * SECONDS,1,2000000));
_loc2_.mDesc_Normal = "Click to add the Air Bomb strike to your arsenal. Removes all Air/Ground enemy units from any location on the Battlefield. (CTRL-Click to cancel)";
public function InitPanel_Units(param1:CHUDPanel) : void
{
var _loc2_:CHUDIcon = null;
param1.AddIcon(_loc2_ = new CHUDIcon("m16",new Icon_M16(),"spawn",true,1 * SECONDS,9,1000));
if(true)
{
_loc2_.mDesc_Normal = "Click to build a Special ops troop. Highly trained and willing to die to win the war. (CTRL-Click to cancel)";
}
param1.AddIcon(_loc2_ = new CHUDIcon("tankm1a1",new Icon_TankM1A1(),"spawn",false,4 * SECONDS,9,10000));
if(true)
{
_loc2_.mDesc_Normal = "Click to build a M1A1 Abrams Battle tank. Good at creating defensive lines and stopping the enemy\'s progression. (CTRL-Click to cancel)";
}
param1.AddIcon(_loc2_ = new CHUDIcon("apache",new Icon_Apache(),"spawn",false,7 * SECONDS,9,25000));
_loc2_.mDesc_Normal = "Click to build an Apache Attack Helicopter. Great at targetting ground and air units. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("chinooktroop",new Icon_ChinookTroop(),"spawn",false,8 * SECONDS,9,20000));
_loc2_.mDesc_Normal = "Click to build a Chinook Transport Helicopter and bring troops to a precise location on the battlefield. (CTRL-Click to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("chinooktank",new Icon_ChinookTank(),"spawn",false,6 * SECONDS,9,20000));
_loc2_.mDesc_Normal = "Click to build a Chinook Transport Helicopter and bring a tank to a precise location on the battlefield. (CTRL-Click to cancel)";
}
public function e_RDCOMPLETE_PATRIOT(param1:Event = null) : void
_loc2_.mDesc_Normal = "Click to order a Cluster Bomb strike. An F-15 Eagle is standing by to clear an area on the battlefield. (CTRL-Click to cancel)";
_loc2_.mDesc_Launch = "The F-15 Eagle is now airbourne and ready to strike, click to allow target allocation.";
_loc2_.mDesc_LaunchSelected = "Either click on a ground target or launch to a location on the battlefield. (ESC to cancel)";
param1.AddIcon(_loc2_ = new CHUDIcon("airbomb",new Icon_AirBomb(),"launch",false,20 * SECONDS,1,500000,"strikeLG"));